These options are beyond the scope of this article, but they are often more practical than cruder media queries, which can only respond to screen dimensions. If you can achieve a layout without media queries, it will likely use less code, be more efficient, and require less maintenance over time.
That said, there are situations where media queries are still the only viable design option. They are still essential when other display factors need to be taken into account, such as aspect ratios, device orientation, color depth, pointer precision, or user preferences such as animation reduction and light/dark mode.
So far we've been talking mainly about CSS. This is because most design problems can - and should - be solved with CSS alone.
However, there are situations where it is practical to use a sweden whatsapp number data JavaScript media query instead of CSS, such as when:
A component, such as a menu, has different functionality on small and large screens.
Switching to and from portrait/landscape affects the functionality of a web application.
A touch game has to change the layout of <canvas>or adapt the control buttons.
A web app adheres to user preferences like dark/light mode, animation reduction, touch coarseness, etc.
The following sections demonstrate three methods that use media queries – or media query-like options – in JavaScript . All examples return a status string where:
small view = a screen with a width less than 400 pixels;
Medium view = a screen with a width between 400 and 799 pixels; and
large view = a screen with a width of 800 pixels or more.
Option 1: Control the dimensions of the viewport
Do you need Media Queries in JavaScript?
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