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Overall, this has forced Sony to change its policies

Posted: Sun Feb 09, 2025 5:30 am
by Rina7RS
The lack of cross-platform integration meant that not only did PlayStation have the worst version of Fortnite, but PlayStation users had easy access to many better versions at almost any time, and could use them without paying a dollar. This fundamentally changed the impact of Sony’s no-cross-play policy. Denying a game like Call of Duty which was still focused on $60 copies at the time might have had a modest impact on the number of copies Activision sold, but only some of those games would have made it to taiwan mobile database PlayStation in the first place, and PlayStation still had the most Call of Duty players. But with Fortnite, Sony missed out on a large portion of the game’s revenue, pushing PlayStation players to competing platforms and a small fraction of the total player base. Sure, PlayStation offered a better technical experience than the iPhone, but most players considered the social elements of the game more important than its specs. Finally, Epic “accidentally” activated cross-play on PlayStation , allegedly without Sony’s permission, on at least three occasions—thereby rallying more upset users to petition Sony for change and proving that the obstacle was purely policy, not technical.

This is obviously a good thing. Today, many popular games are accessible on nearly every computing device in the world so anyone can play anywhere, at any time without requiring users to re-pay and without fragmenting their identities, achievements, or player networks. In addition, cross-platform play, progression, and purchases mean that every console competes on hardware, content, and services. Sony is still thriving. Fortnite on PlayStation accounts for more than 45% of total revenue , and it just launched the best console ever .